Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GDScript: Fix cached parser error when using typed Dictionaries #98400

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 8 additions & 4 deletions modules/gdscript/gdscript_analyzer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -940,8 +940,8 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
Finally finally([&]() {
ensure_cached_external_parser_for_class(member.get_datatype().class_type, p_class, "Trying to resolve datatype of class member", p_source);
GDScriptParser::DataType member_type = member.get_datatype();
if (member_type.has_container_element_type(0)) {
ensure_cached_external_parser_for_class(member_type.get_container_element_type(0).class_type, p_class, "Trying to resolve datatype of class member", p_source);
for (int i = 0; i < member_type.get_container_element_type_count(); ++i) {
ensure_cached_external_parser_for_class(member_type.get_container_element_type(i).class_type, p_class, "Trying to resolve datatype of class member", p_source);
}
});

Expand Down Expand Up @@ -3816,6 +3816,12 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
}

Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source) {
// Delicate piece of code that intentionally doesn't use the GDScript cache or `get_depended_parser_for`.
// Search dependencies for the parser that owns `p_class` and make a cache entry for it.
// Required for how we store pointers to classes owned by other parser trees and need to call `resolve_class_member` and such on the same parser tree.
// Since https://github.com/godotengine/godot/pull/94871 there can technically be multiple parsers for the same script in the same parser tree.
// Even if unlikely, getting the wrong parser could lead to strange undefined behavior without errors.

if (p_class == nullptr) {
return nullptr;
}
Expand All @@ -3832,8 +3838,6 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class
p_from_class = parser->head;
}

String script_path = p_class->get_datatype().script_path;

Ref<GDScriptParserRef> parser_ref;
for (const GDScriptParser::ClassNode *look_class = p_from_class; look_class != nullptr; look_class = look_class->base_type.class_type) {
if (parser->has_class(look_class)) {
Expand Down
4 changes: 4 additions & 0 deletions modules/gdscript/gdscript_parser.h
Original file line number Diff line number Diff line change
Expand Up @@ -165,6 +165,10 @@ class GDScriptParser {
container_element_types.write[p_index] = DataType(p_type);
}

_FORCE_INLINE_ int get_container_element_type_count() const {
return container_element_types.size();
}

_FORCE_INLINE_ DataType get_container_element_type(int p_index) const {
ERR_FAIL_INDEX_V(p_index, container_element_types.size(), get_variant_type());
return container_element_types[p_index];
Expand Down
Loading