Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix shader cache with transform feedback on some Android devices #88573

Merged
merged 1 commit into from
Feb 21, 2024

Conversation

Arthas92t
Copy link
Contributor

@Arthas92t Arthas92t commented Feb 20, 2024

Ok so i open a new PR to master branch and as @akien-mga suggest.
This fix the issue #82419, i wrote this on 4.2 and tested on vivo 1907, vsmart active 3, samsung a12 (godot 4.2 and 4.1). It should work on master too

Bugsquad edit:

@Arthas92t Arthas92t requested a review from a team as a code owner February 20, 2024 00:41
@akien-mga akien-mga added bug topic:rendering cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Feb 20, 2024
@akien-mga akien-mga added this to the 4.3 milestone Feb 20, 2024
@akien-mga akien-mga changed the title Fix shader cache with transform feedback on some android devices Fix shader cache with transform feedback on some Android devices Feb 20, 2024
drivers/gles3/shader_gles3.cpp Outdated Show resolved Hide resolved
drivers/gles3/shader_gles3.cpp Outdated Show resolved Hide resolved
@akien-mga akien-mga merged commit 04c71d9 into godotengine:master Feb 21, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks! And congrats for your first merged Godot contribution 🎉

@akien-mga
Copy link
Member

Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
4 participants