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Fix AnimationMixer breaking animations with redundant check #88557

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akien-mga
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Also change Node::get_node_and_resource to prevent it from printing an error from Node::get_node, and just returns nullptr. This is what the redundant check was trying to prevent.

(I would have force pushed #88554 with the get_node_and_resource changes, but the fork it's made from doesn't allow force pushes on PR branches.)

Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.

Fixes godotengine#88428.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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We have agreed this change on #88554.

@akien-mga akien-mga merged commit fb10e67 into godotengine:master Feb 19, 2024
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@akien-mga akien-mga deleted the fix-animation-mixer-resolving-tracks branch February 19, 2024 16:09
@akien-mga
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Thanks @TCROC, @monxa and @personalmountains for the work tracking this down!

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AnimationMixer::_update_caches() broken because of new warnings
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