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Vertex and attribute compression #81138

Merged
merged 1 commit into from
Oct 5, 2023

Commits on Oct 5, 2023

  1. Vertex and attribute compression to reduce the size of the vertex for…

    …mat.
    
    This allows Godot to automatically compress meshes to save a lot of bandwidth.
    
    In general, this requires no interaction from the user and should result in
    no noticable quality loss.
    
    This scheme is not backwards compatible, so we have provided an upgrade
    mechanism, and a mesh versioning mechanism.
    
    Existing meshes can still be used as a result, but users can get a
    performance boost by reimporting assets.
    clayjohn committed Oct 5, 2023
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