Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix global transform validity for Node2D and Control #80105

Merged
merged 1 commit into from
Aug 28, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 0 additions & 8 deletions scene/2d/node_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,10 +138,6 @@ void Node2D::_update_transform() {

RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);

if (!is_inside_tree()) {
return;
}

_notify_transform();
}

Expand Down Expand Up @@ -378,10 +374,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {

RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);

if (!is_inside_tree()) {
return;
}

_notify_transform();
}

Expand Down
4 changes: 4 additions & 0 deletions scene/gui/control.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1734,6 +1734,10 @@ void Control::_size_changed() {
if (pos_changed && !size_changed) {
_update_canvas_item_transform(); //move because it won't be updated
}
} else {
if (pos_changed) {
_notify_transform();
}
}
}

Expand Down
7 changes: 5 additions & 2 deletions scene/main/canvas_item.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -320,7 +320,6 @@ void CanvasItem::_notification(int p_what) {
}
}

_set_global_invalid(true);
_enter_canvas();

RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
Expand Down Expand Up @@ -367,7 +366,11 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_WORLD_2D_CHANGED: {
_exit_canvas();
_enter_canvas();
}
} break;
case NOTIFICATION_PARENTED: {
// The node is not inside the tree during this notification.
_notify_transform();
} break;
}
}

Expand Down
5 changes: 1 addition & 4 deletions scene/main/canvas_item.h
Original file line number Diff line number Diff line change
Expand Up @@ -152,11 +152,8 @@ class CanvasItem : public Node {

protected:
_FORCE_INLINE_ void _notify_transform() {
if (!is_inside_tree()) {
return;
}
_notify_transform(this);
if (!block_transform_notify && notify_local_transform) {
if (is_inside_tree() && !block_transform_notify && notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
Expand Down
66 changes: 66 additions & 0 deletions tests/scene/test_control.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,66 @@
/**************************************************************************/
/* test_control.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef TEST_CONTROL_H
#define TEST_CONTROL_H

#include "scene/gui/control.h"

#include "tests/test_macros.h"

namespace TestControl {

TEST_CASE("[SceneTree][Control]") {
SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
Control *test_node = memnew(Control);
Control *test_child = memnew(Control);
test_node->add_child(test_child);

test_node->set_global_position(Point2(1, 1));
CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
test_node->set_global_position(Point2(2, 2));
CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
test_node->set_scale(Vector2(4, 4));
CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2)));
test_node->set_scale(Vector2(1, 1));
test_node->set_rotation_degrees(90);
CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2)));
test_node->set_pivot_offset(Vector2(1, 0));
CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1)));

memdelete(test_child);
memdelete(test_node);
}
}

} // namespace TestControl

#endif // TEST_CONTROL_H
63 changes: 63 additions & 0 deletions tests/scene/test_node_2d.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
/**************************************************************************/
/* test_node_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef TEST_NODE_2D_H
#define TEST_NODE_2D_H

#include "scene/2d/node_2d.h"

#include "tests/test_macros.h"

namespace TestNode2D {

TEST_CASE("[SceneTree][Node2D]") {
SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
Node2D *test_node = memnew(Node2D);
test_node->set_name("node");
Node2D *test_child = memnew(Node2D);
test_child->set_name("child");
test_node->add_child(test_child);

test_node->set_global_position(Point2(1, 1));
CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
test_node->set_global_position(Point2(2, 2));
CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
CHECK_EQ(test_node->get_global_position(), Point2(3, 3));

memdelete(test_child);
memdelete(test_node);
}
}

} // namespace TestNode2D

#endif // TEST_NODE_2D_H
2 changes: 2 additions & 0 deletions tests/test_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,7 @@
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_control.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_curve_2d.h"
#include "tests/scene/test_curve_3d.h"
Expand All @@ -106,6 +107,7 @@
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
Expand Down
Loading