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Fixed AnimationNodeTransition's behavior when xfade time is zero #52543

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2 changes: 1 addition & 1 deletion scene/animation/animation_blend_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -718,7 +718,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {

} else { // cross-fading from prev to current

float blend = xfade ? (prev_xfading / xfade) : 1;
float blend = xfade == 0 ? 0 : (prev_xfading / xfade);

if (!p_seek && switched) { //just switched, seek to start of current

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