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Issues list

Use separate WorkThreadPool for shader compiler. bug cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release crash topic:core topic:rendering
#103506 opened Mar 3, 2025 by bruvzg Loading… 4.5
RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create bug cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release crash topic:rendering
#103480 opened Mar 2, 2025 by beicause Loading… 4.5
Fix crash when calling get_argument_count() on Callable with freed object bug cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release crash topic:core
#103465 opened Mar 2, 2025 by Hot-key Loading… 4.5
Fix crash after changing device language bug cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release crash platform:android regression topic:editor
#103419 opened Mar 1, 2025 by Alex2782 Loading… 4.5
PackedScene: Use ObjectID for DeferredNodePathProperties base bug cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release crash topic:core
#103320 opened Feb 26, 2025 by akien-mga Loading… 4.5
ProTip! Updated in the last three days: updated:>2025-02-28.