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When I use Godot downloaded through the Steam on Steam Deck (Linux) it floods my project folder with lots of temporary files, is unable to run, and gives errors: https://pastebin.com/VFttvqcf. This doesn't happen when running the Godot Linux download on the website.
Steps to reproduce
Run the Steam downloaded version of Godot on Steam Deck and create a new project.
Minimal reproduction project (MRP)
N/A.
The text was updated successfully, but these errors were encountered:
Most of the the filesystem on the Steam Deck is read-only (it's an immutable distribution), but I don't see why Steam would be unable to write to the game-specific folder.
The Steam release uses self-contained mode, as indicated by the ._sc_ file present in the same folder as the Godot binary in the installation folder. You could disable this by removing the ._sc_ file, but if the filesystem is read-only, you may be unable to do that.
I tried removing the ._sc_ file and set the Godot Folder permissions for Owner, Group, and Others to "Can View and Modify" and made sure to apply it to all sub-folders, but it didn't work: https://pastebin.com/HAZBvYtR
Something else I noticed is if I verify the integrity of the game files, it restores the .sc file, so future updates may end up doing so also.
Tested versions
v4.3.stable.steam [77dcf97]
System information
Godot v4.3.stable - SteamOS holo - X11 - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) - AMD Custom APU 0405 (8 Threads)
Issue description
When I use Godot downloaded through the Steam on Steam Deck (Linux) it floods my project folder with lots of temporary files, is unable to run, and gives errors: https://pastebin.com/VFttvqcf. This doesn't happen when running the Godot Linux download on the website.
Steps to reproduce
Run the Steam downloaded version of Godot on Steam Deck and create a new project.
Minimal reproduction project (MRP)
N/A.
The text was updated successfully, but these errors were encountered: