Drag'n'dropping a node onto its parent node in the scene tree selects it in the (2D) Editor, but not the Inspector #97696
Open
Description
Tested versions
- Reproducible in 4.3-stable
System information
Godot v4.3.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
Issue description
When a node is selected in the scene tree, this updates the view in the 2D Editor and the Inspector to highlight the node there as well.
Under very specific circumstances, this update does not happen fully. In this case: drag'n'dropping a node onto its parent to put it as the lowest of the children highlights the node to be highlighted in the 2D Editor, but the Inspector does not update accordingly.
Steps to reproduce
- Create a scene with a root node and two distinguishable child nodes (eg. a Container with a label and a button)
- Select the lower node in the scene tree
- drag the upper node onto its parent in the scene tree
Minimal reproduction project (MRP)
N/A