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[4.3 RC 1] AudioStreamPlayer does not work correctly during web export #94761
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View in Browser: https://pn-games.com/play/test_audio/ See Debug Console. |
@SkanerSoft I don't know why you're saying that the master bus is ignored on the web export, it is not. |
This doesn't bother me as much since in my project the volume is the same for all sounds. But the problem with the fact that I can’t get them to finish and start again is really critical. |
I'll try to keep track of this situation and report back as soon as I can figure out a pattern. This is indeed a rare occurrence and probably deserves its own bug report. |
I crossed out the unnecessary things that are not worth paying attention to. The rest needs fixing. Thank you for taking the time to do this! For me, there is no one who can help the way Godot developers do. This is a colossal job! |
I can't reproduce. If I set "Music" to |
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Tested versions
Godot 4.3 RC 1
OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
System information
Linux Ubuntu 22.04
Issue description
The following issues occur with web export:
For a sound that has been played at least once, the "playing" variable is always true.The volume of individual channels does not work correctly. Randomly it SOMETIMES works as configured and SOMETIMES the volume settings are ignored.
In the minimal project this is clearly visible; I tried to comply with all the conditions under which this occurs.
Steps to reproduce
In addition, the "finished" signal is not called either.
Minimal reproduction project (MRP)
audiodemo.zip
Bugsquad edit: relates to #94226
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