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AudioStreamInteractive does not scale with editor & other minor visual issues #94140
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This is likely because Tree column sizes are not being scaled according to the editor scale factor in the first screenshot. It's not a macOS-specific issue but a hiDPI-specific issue. |
Still present in 4.3 beta 3 |
Still present in 4.3 rc 2 |
Regarding the last issue, AnimationPlayer handles this in a different manner: However, I don't think a special We could also hide the Initial Clip property if no clips have been created yet with the Add Clip button. |
I've tried to name the issue more appropriately. |
Tested versions
System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
There are a few broken interfaces in the new AudioStreamInteractive node.
Overlapping text/buttons.
If these texts are buttons, they do not respond.
Empty dialogue
If you have no clips, this is blank. May be intentional?
Steps to reproduce
Create a new project on the specified hardware.
Create a Node. Give it an AudioStreamPlayer as a child.
In Inspector, select Interactive for Stream.
Issue 1: click on switch to clip - a very very small empty box appears.
Inside stream:
Add a clip. Leave it blank.
Click on Edit Transitions.
Issue 2: The text "To" "Fro-" and "Any" appear on top of each other.
Minimal reproduction project (MRP)
IssueProject.zip
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