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[4.3-beta1] Floating script editor breaks 3D viewport #93253
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Not reproducible for me with those steps on either beta1 or Godot master. |
I found a potential missing step. This problem only occurs if I move the script tab to a second monitor before trying to rotate in 3D viewport. I've updated the set of steps above. I had someone on linux try and he couldn't replicate. Perhaps this is a Windows only bug? I'm on Win11 with and RTX 4080 geforce v555.99 drivers. Both monitors are 4K. Godot is on primary, script editor is moved to secondary. |
This looks like another case of bug caused by pr #91361, @Flynsarmy can you check the comentary (#92954 (comment)) and do the steps to confirm? |
CC @bruvzg |
I can confirm the issue is fixed in #92742. Since that ones already been merged are we good to close this issue? |
Yep, no problem in close |
Tested versions
System information
Windows 11, geForce 4080, Godot 4.3-beta1, Forward+
Issue description
Making the script editor floating causes the 3D viewport to become unresponsive.
Steps to reproduce
It seems to be an input related issue. Framerate in the viewport remains perfectly fine. It's just mouse input that seems to not work anymore.
Minimal reproduction project (MRP)
N/A. Happens in any and all projects.
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