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Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
Visually it looks like it's stuck on the first frame until something happens (loop, other animation in tracks triggers - not in our production).
At first I thought that freeze happens for each first animation from unique AnimationLibrary (wasn't like that).
In reproduction project that happened only for the first clip. I tried to duplicate a node set and trigger next animation and create a node set from scratch.
Steps to reproduce
Create animations
Trigger those animations from master AnimationPlayer's animation track
Tested versions
System information
Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
Visually it looks like it's stuck on the first frame until something happens (loop, other animation in tracks triggers - not in our production).
At first I thought that freeze happens for each first animation from unique AnimationLibrary (wasn't like that).
In reproduction project that happened only for the first clip. I tried to duplicate a node set and trigger next animation and create a node set from scratch.
Steps to reproduce
Minimal reproduction project (MRP)
Animation clip animations.zip
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