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On macOS MenuBar use native global menu at the top of the screen by default, uncheck Prefer global menu in the MenuBar properties to use embedded menu instead.
Create a new project and create any scene, keep the tab open, then wait for 15 seconds, and then click the [add a new scene] button to open a new tab, which will print an error: "Can't remove open menu!"
macos sonoma 14.5 (23F79)
godot v4.3.beta1.official [a4f2ea9]
Tested versions
System information
Godot 4.2.2.stable - macOS 14.4.1 Vulkand (Forward+) - Integrated M1 MAX - Apple M1 MAX (10 threads)
Issue description
MenuBar does not render at all. Area completely blank. No way to use menubar controls.
Steps to reproduce
Run the project at https://github.com/turnrocklabs/GodotBugReport
Minimal reproduction project (MRP)
https://github.com/turnrocklabs/GodotBugReport
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