Open
Description
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
If you set up a new material and its next pass, enabling these options will cause the first material to ignore the next pass:
- Emission
- Normal map
- Rim
- Clearcoat
- & many more
Even more strange, if I reopen the project, the behavior will change, sometimes always drawing over the next pass.
Steps to reproduce
- Set up a mesh with a material with a non-default color.
- Set up the material's next pass.
- On the first material, enable any of the aforementioned option.