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Atlas Merge Tool is supposed to create a texture composed of the different textures of the chosen atlases. Instead it creates a transparent image of the right size
Steps to reproduce
Hp: Using 64x64 tiles png images. Every tile is a single image.
Create a new TileSet
Resizing Tile Size from 16x16 to 64x64 ( as the Tiles used are 64x64 )
drag and drop multiple images into TileSet tab
Images get imported without tiles created (possible problem?)
Manually create tiles clicking on [...] for each tile and selecting "Create Tiles in Non-Transparent Texture Region"
Use "Atlas Merging Tool" to create singular atlas from single image atlases
While selecting multiple atlases the preview of the output is empty
Click Merge
The resulting texture image is transparent, the atlas has correct size
Godot version
v4.1.2.stable.official [399c9dc]
System information
Windows 11
Issue description
Atlas Merge Tool is supposed to create a texture composed of the different textures of the chosen atlases. Instead it creates a transparent image of the right size
Steps to reproduce
Hp: Using 64x64 tiles png images. Every tile is a single image.
godot_github_issue.mp4
Minimal reproduction project
Github_issue.zip
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