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Arbitrary crashes (seemingly) due to Point2i method [Linux] #82864
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Which desktop environment and window manager are you using? |
I am using the awesomeWM desktop/WM, which has received its latest update on 28 January 2019, so most probably this won’t be the cause of the issue. |
In some cases, I receive the error that is documented in #75308:
It looks like this issue is indeed related to a regression in libX11 which affects other applications besides Godot as well, e.g. Gamescope and vkQuake. I’m currently on libX11 1.8.6-1 and will have to test if a prior version fixes the issues with Godot. As it has been stated on the Gitlab issue tracker of libX11, this is quite a severe issue, as it will likely also affect all commercial games exported with Godot. Hopefully, this X11 issue will be fixed soon. |
In this case, Point2i is a red herring and it looks related to the xcb issue? |
It is indeed related to the xcb issue. However, I wouldn’t exclude a link to |
I've been having this same problem since version 4.0 and now in 4.1.3, out of nowhere the game screen closes and shows this same message: E 0:00:24:0066 default_window_error_handler: Unhandled XServer error: BadImplementation (server does not implement operation) E 0:00:24:0085 default_window_error_handler: Unhandled XServer error: BadImplementation (server does not implement operation) |
I've also started to see this error in Godot v4.2.1.stable, error message:
System Info:
|
Godot version
Godot Engine v4.1.stable.official.970459615
System information
Godot v4.1.stable - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 13 Sep 2023 08:37:40 +0000 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 Ti (nvidia; 535.104.05) - Intel(R) Core(TM) i7-7700T CPU @ 2.90GHz (8 Threads)
Issue description
At least when using the debug mode (play the scene by pressing F5; no exported project), the scene seems to crash randomly even when there is no interaction with the window. Most recently, the window closed/crashed when I was on the phone and didn’t do anything that I am aware of. As I have encountered this issue multiple times during the recent maybe two weeks, I have started Godot with the terminal and can provide a crash log:
Before I encountered this issue the first time, I did a full system update, including graphics card drivers, of course, and switched to the most recent Godot version (I have used 4.0 before), so I can’t exclude a graphics driver issue here that is not handled by Godot. I hope that the method
Point2i
pinpointed by the log above will narrow it down enough to find the reason.Steps to reproduce
None, unfortunately. Seems to happen randomly and without doing anything.
Minimal reproduction project
None.
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