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Output window doesn't scroll with certain editor scale settings #82041
Comments
CC @bruvzg |
I have the same issue but scale is at Auto 100%. I couldnt find any more similar issue to post this in. |
@Calinou the artifacts are expired sadly and dont have the time to compile right now |
Re-running so artifacts will be available |
That build seems to fix the issue |
Godot version
v4.2.dev5.official [e3e2528]
System information
Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
Issue description
#79975 closed his issue too early, it's a separate issue to #78434.
I'll just repost his same gif:
Steps to reproduce
I had a theory it was related to editor settings and I tracked it down:
Display Scale
= CustomCustom Display Scale
= 1.15The scale number matters, 1.1 seems to be fine but smaller decimal places such as 1.15 are what cause the issue.
Minimal reproduction project
printbug.zip
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