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TAA Bad Quality #81709

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@mahdisml

Description

Godot version

4.1.1 Stable

System information

Windows 11- 4.1.1 Stable - intel 6200U nvidia 940M - Vulkan Forward +

Issue description

I don't know why, but I couldn't get good results from TAA like other engines (unreal and unity)
The movement completely destroys TAA !

If I only use TAA (not using MSAA as an aid) the anti-aliasing disappears completely during camera movement.
This picture was taken while I was moving the camera, you can clearly see that anti-aliasing is not working well.
(Even if we enable MSAA, the decrease in anti-aliasing quality is visible in motions)

image

Steps to reproduce

image

Minimal reproduction project

https://github.com/LegionGames/FirstPersonController

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