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CollisionShape3D Shape Size handles missing when Script editor floating #80588

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tomellwood-github opened this issue Aug 13, 2023 · 1 comment · Fixed by #80647
Closed

CollisionShape3D Shape Size handles missing when Script editor floating #80588

tomellwood-github opened this issue Aug 13, 2023 · 1 comment · Fixed by #80647

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@tomellwood-github
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Godot version

4.1.1.stable

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

Minimal reproduction project

N/A

@jsjtxietian
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I can help with this bug if no one has started working on it.

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4 participants