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Some completion options are placed too much down because there locations default to location others #80280

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@ajreckof

Description

Godot version

16a9356

System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property texture of Sprite2D.

Steps to reproduce

in any script write

var sprite : Sprite2D
sprite.text

and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

Minimal reproduction project

N/A

Activity

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