Some completion options are placed too much down because there locations default to location others #80280
Closed
Description
opened on Aug 5, 2023
Godot version
System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property texture
of Sprite2D
.
Steps to reproduce
in any script write
var sprite : Sprite2D
sprite.text
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward
Minimal reproduction project
N/A
Activity