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I'm trying to use GridMap to create a level for a game. I've created my blocks and exported them into a MeshLibrary. Unfortunately, when I use them, the texture is rendered as if albedo were set to pure black.
Steps to reproduce
Create a MeshLibrary by
Making a new scene
add a block (with a texture map on it) to the scene
Selecting Scene/Export As/Mesh Library from the main menu
Create a GridMap
Create a new scene
Add a GridMap
Set the MeshLibraray you created earlier as the MeshLibrary of the grid map
Click on a block
Drag in the viewport to draw with the block
You will see that all the blocks laid out in the viewport will be rendered as black.
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10, Compatability
Issue description
I'm trying to use GridMap to create a level for a game. I've created my blocks and exported them into a MeshLibrary. Unfortunately, when I use them, the texture is rendered as if albedo were set to pure black.
Steps to reproduce
Create a MeshLibrary by
Create a GridMap
You will see that all the blocks laid out in the viewport will be rendered as black.
Minimal reproduction project
GridMapError.zip
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