Keep getting Condition "plugins_list.has(p_plugin)" is true.
when selecting Tilemap Node and TileSet resource is open in the inspector #74543
Closed
Description
opened on Mar 7, 2023
Godot version
4.0 stable
System information
Manjaro Linux using i3, Foward+
Issue description
Whenever the tileset property of any tilemap node is like open in the editor like this:
If I select any other node and then select the TileMap node again it will print this error:
editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.
This seems to be actually true to any plugin or EditorInspectorPlugin
that edits node. In my project I have a InspectorPlugin that adds some buttons in _parse_begin
for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.
Steps to reproduce
- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.
Minimal reproduction project
plugin_error_resource_edit.zip
- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
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Projects
Status
Done
Activity