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Keep getting Condition "plugins_list.has(p_plugin)" is true. when selecting Tilemap Node and TileSet resource is open in the inspector #74543

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@eh-jogos

Description

Godot version

4.0 stable

System information

Manjaro Linux using i3, Foward+

Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
image

If I select any other node and then select the TileMap node again it will print this error:
image
editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.

This seems to be actually true to any plugin or EditorInspectorPlugin that edits node. In my project I have a InspectorPlugin that adds some buttons in _parse_begin for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

Steps to reproduce

  • Create a TileMap node on any scene
  • Create a new TileSet resource on the TileMap node
  • click on the TileSet resource to edit it in place in the TileMap node
  • Select any other node
  • Select the TileMap node again.

Minimal reproduction project

plugin_error_resource_edit.zip

  • Open main scene
  • Select the TileMap node
  • Click the tileset resource in the inspector
  • Select the root node
  • Select TileMap node again

Activity

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