GLTF Importer doesn't use the Project's Import settings when extracting its embedded textures. #72191
Closed
Description
Godot version
v4.0.beta.custom_build [705273140]
System information
windows 10
Issue description
When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it creates a image file in the project- I don't remember it doing this before(it would just keep it embedded I think).
Steps to reproduce
open project, check the included gltf file. See how it doesn't adhere to the project's import settings for texture2d. Instead it is all compressed and messed up.
Minimal reproduction project
Metadata
Type
Projects
Status
Done