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HTML5 export set to 'Threads' produces "Output buffer has not enough frames! Skipping output frame." #70652

@PeterMarques

Description

@PeterMarques

Godot version

3.5.1 stable and 4.0 beta10

System information

W10

Issue description

Something is not working on the threads. Its very chaotic, and i see this error throw on other issues here on the github .

It affects audio perfomance, and it its the source of the error, but its not caused by that, and in personal projects it is causing some weird behaviour, like, i need to call twice, and only the second call i have the full code running, like the execution is being suspended because of the errors.

Thanks for any help.

Steps to reproduce

Create a simple node.

Set HTML5 export to 'Threads'

Run on HTML5 and click the screen to start context.

Wait a little.

Minimal reproduction project

N/A

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