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When dragging an image into the TileSet editor, you'll be prompted with:
Would you like to automatically create tiles in the atlas?
This is quite handy.
However, some asset packs split tiles into multiple sprite sheet images. Dragging multiple images into the TileSet editor won't ask to create the tiles for you. So the user have to either
drag the sprite sheets into the editor one by one, and click "Yes" when prompted, or
go through each created atlas, and select "Create Tiles in Non-Transparent Texture Regions"
Quite tedious when the number of sprite sheets are large.
Steps to reproduce
Drag two or more images into a TileSet editor. There won't be any dialog asking for creating tiles in the altas for you.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Hey there, I was interested in trying to solve this issue. I was confused on what the expected behavior was when dragging in multiple images; would it be to create multiple atlases from each of the respective images, and then automatically create tiles for each?
Dragging a single image into the tiles editor asks the user if it should create tiles automatically. I think when dragging multiple images, it should ask something like "do you want to create tiles for all the images".
Godot version
4.0.beta6
System information
Arch Linux
Issue description
When dragging an image into the TileSet editor, you'll be prompted with:
This is quite handy.
However, some asset packs split tiles into multiple sprite sheet images. Dragging multiple images into the TileSet editor won't ask to create the tiles for you. So the user have to either
Quite tedious when the number of sprite sheets are large.
Steps to reproduce
Drag two or more images into a TileSet editor. There won't be any dialog asking for creating tiles in the altas for you.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: