Editor Viewport Camera has DOF blur enabled, should be toggleable #67542
Description
Godot version
Godot 4 Beta 3
System information
Windows 11/64, RTX 3070, Vulkan
Issue description
My editor viewport camera has a DOF blur which cannot be turned off unless use_physical_light_units
is disabled in project settings. It's quite difficult to work up close with a blurry camera.
The editor viewport should be able to quickly turn blur on and off, and adjust physical camera settings (in the viewport settings), or just disable blur entirely.
Also the path rendering/lights_and_shadows/use_physical_light_units
gives no indication it has anything to do with cameras or lenses, so it's not searchable for someone thinking about cameras & lenses. I think there should either be a new name (use physical_lights_and_cameras
), or two settings use_physical_lights
and use_physical_cameras
if they need to be project settings.
(Also, I'd like to see the camera have the option to calculate changing DOF blur without changing exposure at all, but this can be a topic for another issue. I need to separate out the blur tracker into more separate issues. It's on my list.)
Steps to reproduce
Enable use_physical_light_units.
Zoom close to an object with details to see the blur.
Minimal reproduction project
No response