Editor viewport global_canvas_transform auto reset when mouse hover on viewport #57898
Open
Description
Godot version
3.4.2 stable[45eaa2d] steam version
System information
windows 10
Issue description
When use set_global_canvas_transform() on editor viewport, the editor viewport transform immediately
But when any input(keyboard pressed, or mouse hovered on canvas editor), it will be reset as before. And the transform only change the item on canvas but not the hints( grids, axis..etc)
Steps to reproduce
Add a tool script then call
get_tree().edited_scene_root.get_viewport().set_global_canvas_transform()