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There's a laundry list of special display modes on Vulkan, which is awesome <3
But I haven't been able to figure out how some of these work (e.g. directional shadows, occlusion buffer don't seem to display anything for me), and I'm fairly sure some of these don't make sense without a related property/node being in the scene you're looking at:
all of the SDFGI modes
all VoxelGI modes
lightmapGI mode
directional shadow splits if no directional light in scene
fairly sure some more...
Please hide/make them unclickable when not relevant.
Also it would be nice to have a mode to show you which meshes are configured for GI at all, to avoid running into freezes/1fps if you happen to have GI with NO meshes set...
Steps to reproduce
Load up the editor, play around with the new options.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
occlusion buffer don't seem to display anything for me
This mode only works if occlusion culling is enabled in the project settings and you have an Occluder node present in your scene.
Also it would be nice to have a mode to show you which meshes are configured for GI at all, to avoid running into freezes/1fps if you happen to have GI with NO meshes set...
Calinou
changed the title
[4.0 a1] Advanced display modes list usability
Vulkan: Disable debug draw modes that do not make sense depending on the current scene configuration or project settings
Jan 29, 2022
Fixing the bug would be nice, but it would also help people NOT click bake only to realize they forgot to set up the meshes they wanted to use with GI :P
Godot version
4.0 alpha 1
System information
Linux Manjaro, Vulkan, Intel Kaby Lake
Issue description
There's a laundry list of special display modes on Vulkan, which is awesome <3
But I haven't been able to figure out how some of these work (e.g. directional shadows, occlusion buffer don't seem to display anything for me), and I'm fairly sure some of these don't make sense without a related property/node being in the scene you're looking at:
Please hide/make them unclickable when not relevant.
Also it would be nice to have a mode to show you which meshes are configured for GI at all, to avoid running into freezes/1fps if you happen to have GI with NO meshes set...
Steps to reproduce
Load up the editor, play around with the new options.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: