Closed
Description
Godot version:
3.3.stable
OS/device including version:
Debian 10.9
Issue description:
Exporting for macOS from another OS (or at the very least from GNU/Linux) appears to be broken. When opened in a mac, it shows an error that the app is "broken" and can't be run:
It can be tested by exporting a completely blank project.
(Thanks @RevoluPowered for helping test this)
Minimal reproduction project:
New Game Project.zip