IK is not deforming properly with some positions of target node #47803
Closed
Description
Godot version:
Godot 3.x
7a9c14e
OS/device including version:
Linux, Elementary OS Hera / GTX1660Ti
Issue description:
Mesh between bones is twisted if target node is behind object. It seems to work properly in 3.2.4 rc4. All builds after this rc have some problems with mesh deformation.
Steps to reproduce:
Place IK target node behind model
Minimal reproduction project: