Skip to content

IK is not deforming properly with some positions of target node #47803

Closed
@wojtekpil

Description

Godot version:

Godot 3.x
7a9c14e

OS/device including version:

Linux, Elementary OS Hera / GTX1660Ti

Issue description:

Mesh between bones is twisted if target node is behind object. It seems to work properly in 3.2.4 rc4. All builds after this rc have some problems with mesh deformation.
Screenshot from 2021-04-11 18-58-40
Screenshot from 2021-04-11 19-00-38

Steps to reproduce:
Place IK target node behind model

Minimal reproduction project:

ik_experiments.zip

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions