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HTML5 Mono builds stall during initialization since 3.2.4 RC 4 #47048

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@ZwieBit

Description

Godot version:
RC5 (from RC2 on)

OS/device including version:
IntelGraphics 655, GLES2

Issue description:
When i try to test a project with html5 export settings, the site ist halted and does not respond.

Current status (>RC2)
image

Edit fales: after force-stopping the script

Script terminated by timeout at:
Godot/Module.then@http://0.0.0.0:8060/tmp_js_export.js:9:422409
promise callback*doInit@http://0.0.0.0:8060/tmp_js_export.js:615:21
init@http://0.0.0.0:8060/tmp_js_export.js:631:19
startGame@http://0.0.0.0:8060/tmp_js_export.js:727:11
@http://0.0.0.0:8060/tmp_js_export.html:222:12
@http://0.0.0.0:8060/tmp_js_export.html:242:5

Expected behaviour (RC1)
image

When i try to run the export in nginx i get the following error:
image
workaround applied via #47191

Steps to reproduce:
Download Project "GUI Theming Override" and Export it to HTML5

Minimal reproduction project:
Just download "GUI Theming Override" e.g.

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