HTML5 Mono builds stall during initialization since 3.2.4 RC 4 #47048
Closed
Description
Godot version:
RC5 (from RC2 on)
OS/device including version:
IntelGraphics 655, GLES2
Issue description:
When i try to test a project with html5 export settings, the site ist halted and does not respond.
Edit fales: after force-stopping the script
Script terminated by timeout at:
Godot/Module.then@http://0.0.0.0:8060/tmp_js_export.js:9:422409
promise callback*doInit@http://0.0.0.0:8060/tmp_js_export.js:615:21
init@http://0.0.0.0:8060/tmp_js_export.js:631:19
startGame@http://0.0.0.0:8060/tmp_js_export.js:727:11
@http://0.0.0.0:8060/tmp_js_export.html:222:12
@http://0.0.0.0:8060/tmp_js_export.html:242:5
When i try to run the export in nginx i get the following error: workaround applied via #47191
image
Steps to reproduce:
Download Project "GUI Theming Override" and Export it to HTML5
Minimal reproduction project:
Just download "GUI Theming Override" e.g.
Metadata
Type
Projects
Status
Done