Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Godot 3.1.1 ignores invalid command line options and continues with execution #32579

Closed
wyattbiker opened this issue Oct 6, 2019 · 2 comments
Labels

Comments

@wyattbiker
Copy link

wyattbiker commented Oct 6, 2019

Godot version:
v3.1.1.stable.official

OS/device including version:
Mac OS X

Issue description:

  1. Godot does not validate command line options. Instead continues executing.
  2. Command line option -v does not work. Use --version instead.

Steps to reproduce:
E.g. godot -xyz will run godot anyway.
Also godot -v is ignored. However godot --version works

Expected behavior
Should produce an error message when option is invalid.

@lupoDharkael
Copy link
Contributor

will be fixed by #26213

@Calinou
Copy link
Member

Calinou commented Oct 6, 2019

Duplicate of #20000.

Also godot -v is ignored. However godot --version works

This is because -v is short for --verbose 🙂 We could have -V as a shorthand for --version.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants