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In other words, I have no visuals for text selection and do not want to support it. However disabling this feature is not possible using LineEdit/TextEdit nodes.
Going with the other option gimps me in terms of supporting unicode characters, decoding which from scancode/unicode symbols is not doable (ąčęėįš codes do not convert into the appropriate string letters using PoolByteArray([event.unicode]).get_string_from_utf8() magic from here).
TL;DR: please allow disabling text selection and/or shortcuts available when editing text.
The text was updated successfully, but these errors were encountered:
Godot 3.1.1
I am interested in implementing a custom text input field.
To do this, I have 2 options:
If I go with LineEdit, I can update the text, however I am forced to support visuals for selections. Because It features many built-in shortcuts which will always be available.
In other words, I have no visuals for text selection and do not want to support it. However disabling this feature is not possible using LineEdit/TextEdit nodes.
Going with the other option gimps me in terms of supporting unicode characters, decoding which from scancode/unicode symbols is not doable (ąčęėįš codes do not convert into the appropriate string letters using
PoolByteArray([event.unicode]).get_string_from_utf8()
magic from here).TL;DR: please allow disabling text selection and/or shortcuts available when editing text.
The text was updated successfully, but these errors were encountered: