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Window width affects directional shadow resolution (fixed in master) #23603

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@EzraT

Description

Godot version:
Affects both 3.0.6 and Official 3.1 Alpha 2

OS/device including version:
Linux Mint 19 - 64bit
Nvidia GeForce GTX 1060 on driver version: 396.54

Issue description:
For some reason the directional shadow resolution decreases as the window width increases, and increases as the width decreases.
Happens in the editor window and also in a running game.
Video

I'm assuming this isn't intended behaviour?
OmniLight and SpotLight do not seem affected.

Steps to reproduce:

  1. Set up a scene with meshes and a Directional Light with shadows enabled.
  2. Decrease and increase the width of the 3D scene window and observe shadows.

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