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Segmentation fault on opening a project on musl libc #21282
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I am working on this myself, but unfortunately can't allocate much time. It's probably not very high priority anyways, since same computer can run godot just fine in glibc chroot. |
Can you get a backtrace? |
I had the plan that I'd build mesa with debug symbols and take a closer look at that next, but haven't gotten to that yet. Don't know where that 0x0 comes though. Also, sorry for late reply. |
OK, this is fixed by increasing stack size. There's a mesa patch for Void linux, and a PR exists for gentoo/musl and alpine that increases thread stack size. Closing this. |
i suppose this was the patch fixing it: void-linux/void-packages@18838a6 (linking it here in case others encounter this too). |
Godot version:
master branch, haven't found a working version yet
OS/device including version:
Any linux distribution using musl libc. Repeatable at least on Gentoo and Alpine.
Issue description:
When opening editor, godot crashes. Segmentation fault is visible in the debugger.
Steps to reproduce:
This might be amdgpu issue, or have something to do with musl stack size. Needs more data when it appears, and if it happens on non-amdgpu-systems.
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