Pile of RigidBody2Ds results in overlapping and shaking #2092
Closed
Description
Dump a bunch of rigibody2d's with rectangle collision shapes into a pit so they pile on top of each other, and the ones at the bottom are forced into each other. They overlap significantly, and constantly shake around as they try to resolve their colliisions.
Example:
https://copy.com/YWldXOFC18N1oYRk