You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
When I hold a mouse button inside a control and move outside, the mouse_exited event is called after the button release.
I expect the event after the mouse is outside of the Control area, not after the release of the button.
If I don't hold the button, works as intended.
Here is a video where the half show the weird behavior https://gfycat.com/IllustriousSoupyHadrosaurus
look at the mouse when it's pressed / released and the console output.
Steps to reproduce:
Create a control with stop filter. Register mouse_entered and mouse_exited events.
Hold Left or Right click inside the control.
Move the mouse outside and the mouse_exited event is ignored
Godot version:
Godot 3.0.4
OS/device including version:
Windows 10
Issue description:
When I hold a mouse button inside a control and move outside, the mouse_exited event is called after the button release.
I expect the event after the mouse is outside of the Control area, not after the release of the button.
If I don't hold the button, works as intended.
Here is a video where the half show the weird behavior
https://gfycat.com/IllustriousSoupyHadrosaurus
look at the mouse when it's pressed / released and the console output.
Steps to reproduce:
Minimal reproduction project:
mouse_exited_bug.zip
The text was updated successfully, but these errors were encountered: