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Description
Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
System information
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
2025-01-30.20-33-12.mp4
Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem