diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index af58d8bbdc85..632207befc90 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -489,7 +489,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) { RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray); } - Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); + Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario()); Set> found_gizmos; Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -552,7 +552,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); - Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); + Vector instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario()); Set found_nodes; for (int i = 0; i < instances.size(); i++) {