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Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
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akien-mga committed Aug 29, 2023
2 parents 91c5273 + 67db469 commit 76d318d
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Showing 9 changed files with 111 additions and 2 deletions.
6 changes: 6 additions & 0 deletions core/object/object.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -526,6 +526,10 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons

void Object::validate_property(PropertyInfo &p_property) const {
_validate_propertyv(p_property);

if (script_instance) { // Call it last to allow user altering already validated properties.
script_instance->validate_property(p_property);
}
}

bool Object::property_can_revert(const StringName &p_name) const {
Expand Down Expand Up @@ -1604,6 +1608,8 @@ void Object::_bind_methods() {
plget.return_val.hint_string = "Dictionary";
BIND_OBJ_CORE_METHOD(plget);

BIND_OBJ_CORE_METHOD(MethodInfo(Variant::NIL, "_validate_property", PropertyInfo(Variant::DICTIONARY, "property")));

BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_property_can_revert", PropertyInfo(Variant::STRING_NAME, "property")));
MethodInfo mipgr("_property_get_revert", PropertyInfo(Variant::STRING_NAME, "property"));
mipgr.return_val.name = "Variant";
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2 changes: 2 additions & 0 deletions core/object/script_language.h
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,7 @@ class ScriptInstance {
virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
virtual void validate_property(PropertyInfo &p_property) const = 0;

virtual bool property_can_revert(const StringName &p_name) const = 0;
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0;
Expand Down Expand Up @@ -463,6 +464,7 @@ class PlaceHolderScriptInstance : public ScriptInstance {
virtual bool get(const StringName &p_name, Variant &r_ret) const override;
virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
virtual void validate_property(PropertyInfo &p_property) const override {}

virtual bool property_can_revert(const StringName &p_name) const override { return false; };
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; };
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3 changes: 3 additions & 0 deletions core/object/script_language_extension.h
Original file line number Diff line number Diff line change
Expand Up @@ -682,6 +682,9 @@ class ScriptInstanceExtension : public ScriptInstance {
}
return Variant::NIL;
}
virtual void validate_property(PropertyInfo &p_property) const override {
// TODO
}

virtual bool property_can_revert(const StringName &p_name) const override {
if (native_info->property_can_revert_func) {
Expand Down
53 changes: 53 additions & 0 deletions doc/classes/Object.xml
Original file line number Diff line number Diff line change
Expand Up @@ -269,6 +269,59 @@
[/codeblock]
</description>
</method>
<method name="_validate_property" qualifiers="virtual">
<return type="void" />
<param index="0" name="property" type="Dictionary" />
<description>
Override this method to customize existing properties. Every property info goes through this method. The dictionary contents is the same as in [method _get_property_list].
[codeblocks]
[gdscript]
@tool
extends Node

@export var is_number_editable: bool:
set(value):
is_number_editable = value
notify_property_list_changed()
@export var number: int

func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
[/gdscript]
[csharp]
[Tool]
public partial class MyNode : Node
{
private bool _isNumberEditable;

[Export]
public bool IsNumberEditable
{
get =&gt; _isNumberEditable;
set
{
_isNumberEditable = value;
NotifyPropertyListChanged();
}
}

[Export]
public int Number { get; set; }

public override void _ValidateProperty(Godot.Collections.Dictionary property)
{
if (property["name"].AsStringName() == PropertyName.Number &amp;&amp; IsNumberEditable)
{
var usage = property["usage"].As&gt;PropertyUsageFlags&lt;() | PropertyUsageFlags.ReadOnly;
property["usage"] = (int)usage;
}
}
}
[/csharp]
[/codeblocks]
</description>
</method>
<method name="add_user_signal">
<return type="void" />
<param index="0" name="signal" type="String" />
Expand Down
23 changes: 22 additions & 1 deletion modules/gdscript/gdscript.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1732,6 +1732,25 @@ Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool
return Variant::NIL;
}

void GDScriptInstance::validate_property(PropertyInfo &p_property) const {
Variant property = (Dictionary)p_property;
const Variant *args[1] = { &property };

const GDScript *sptr = script.ptr();
while (sptr) {
HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._validate_property);
if (E) {
Callable::CallError err;
Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
if (err.error == Callable::CallError::CALL_OK) {
p_property = PropertyInfo::from_dict(property);
return;
}
}
sptr = sptr->_base;
}
}

void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
// exported members, not done yet!

Expand Down Expand Up @@ -1797,7 +1816,8 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
p_properties->push_back(sptr->get_class_category());
#endif // TOOLS_ENABLED

for (const PropertyInfo &prop : props) {
for (PropertyInfo &prop : props) {
validate_property(prop);
p_properties->push_back(prop);
}

Expand Down Expand Up @@ -2616,6 +2636,7 @@ GDScriptLanguage::GDScriptLanguage() {
strings._set = StaticCString::create("_set");
strings._get = StaticCString::create("_get");
strings._get_property_list = StaticCString::create("_get_property_list");
strings._validate_property = StaticCString::create("_validate_property");
strings._property_can_revert = StaticCString::create("_property_can_revert");
strings._property_get_revert = StaticCString::create("_property_get_revert");
strings._script_source = StaticCString::create("script/source");
Expand Down
2 changes: 2 additions & 0 deletions modules/gdscript/gdscript.h
Original file line number Diff line number Diff line change
Expand Up @@ -321,6 +321,7 @@ class GDScriptInstance : public ScriptInstance {
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
virtual void validate_property(PropertyInfo &p_property) const;

virtual bool property_can_revert(const StringName &p_name) const;
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const;
Expand Down Expand Up @@ -468,6 +469,7 @@ class GDScriptLanguage : public ScriptLanguage {
StringName _set;
StringName _get;
StringName _get_property_list;
StringName _validate_property;
StringName _property_can_revert;
StringName _property_get_revert;
StringName _script_source;
Expand Down
21 changes: 20 additions & 1 deletion modules/mono/csharp_script.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1656,7 +1656,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
}
}

for (const PropertyInfo &prop : props) {
for (PropertyInfo &prop : props) {
validate_property(prop);
p_properties->push_back(prop);
}
}
Expand Down Expand Up @@ -1694,6 +1695,24 @@ bool CSharpInstance::property_can_revert(const StringName &p_name) const {
return (bool)ret;
}

void CSharpInstance::validate_property(PropertyInfo &p_property) const {
ERR_FAIL_COND(!script.is_valid());

Variant property_arg = (Dictionary)p_property;
const Variant *args[1] = { &property_arg };

Variant ret;
Callable::CallError call_error;
GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
gchandle.get_intptr(), &SNAME("_validate_property"), args, 1, &call_error, &ret);

if (call_error.error != Callable::CallError::CALL_OK) {
return;
}

p_property = PropertyInfo::from_dict(property_arg);
}

bool CSharpInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V(!script.is_valid(), false);

Expand Down
1 change: 1 addition & 0 deletions modules/mono/csharp_script.h
Original file line number Diff line number Diff line change
Expand Up @@ -258,6 +258,7 @@ class CSharpInstance : public ScriptInstance {
bool get(const StringName &p_name, Variant &r_ret) const override;
void get_property_list(List<PropertyInfo> *p_properties) const override;
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override;
virtual void validate_property(PropertyInfo &p_property) const override;

bool property_can_revert(const StringName &p_name) const override;
bool property_get_revert(const StringName &p_name, Variant &r_ret) const override;
Expand Down
2 changes: 2 additions & 0 deletions tests/core/object/test_object.h
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,8 @@ class _MockScriptInstance : public ScriptInstance {
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override {
return Variant::PACKED_FLOAT32_ARRAY;
}
virtual void validate_property(PropertyInfo &p_property) const override {
}
bool property_can_revert(const StringName &p_name) const override {
return false;
};
Expand Down

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