From db97d88214192e30bfbaa2fbcf84bd5dc026627c Mon Sep 17 00:00:00 2001 From: Paul Sinnett Date: Wed, 3 Jul 2024 19:04:43 +0100 Subject: [PATCH] Fix preloading a zip in the web editor --- platform/web/web_main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp index 04513f6d5783..eb616440661b 100644 --- a/platform/web/web_main.cpp +++ b/platform/web/web_main.cpp @@ -35,6 +35,7 @@ #include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" +#include "scene/main/scene_tree.h" #include #include @@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) { if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); - os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); + SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps); } #endif emscripten_set_main_loop(main_loop_callback, -1, false);