diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index faa380ff33ff..c547563a6ed1 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index e23a4fe9f874..39228eab79de 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 94a6ae42216a..0e49ac7bbfc9 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -12,6 +12,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index d8ac5413fd70..3f0843c112fc 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index e2cd12e6858b..e509a2df6cfb 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 460c11cc5e1a..abbc8cb2e657 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index d5793e583905..65ab363e1f84 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index 7640f4dcfa03..c4150d7e821b 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -7,6 +7,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 334fdb0b9551..2ce830941894 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 8338f0d39ab3..73c7006768d0 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index ac91272e0026..de2087d93044 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -11,6 +11,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html https://docs.godotengine.org/en/latest/tutorials/animation/index.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index cc8e83f5095d..262b5addb750 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -8,7 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html - https://github.com/godotengine/tps-demo + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index e98c0af0d967..4f8d102393cf 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index ad9eff3a64dc..db1c96c8cb9e 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -7,6 +7,8 @@ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/127 diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 60bf15ce57f5..955285bd2e3d 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -7,6 +7,7 @@ Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on. + https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index 6617d162906c..872ddf3b0f57 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html + https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 26eb2be75377..fbe68cde0e6c 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -8,6 +8,7 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room. + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index d5fd5d8f0072..dafc0065f6ff 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html + https://godotengine.org/asset-library/asset/525 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 58768dc0089a..bbfec579bb3e 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html + https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 51254f9305a7..a273beb5af63 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,7 +5,7 @@ - https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator + https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index f928d54526e1..da75ff206cca 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -7,6 +7,7 @@ Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. + https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 86048ca8c14a..55190c5f9f62 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -8,6 +8,11 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/525 + https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index c614a281ae24..faea2f78b822 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -10,8 +10,13 @@ For more information, read the "Matrices and transforms" documentation article. + https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index fd08da148d09..d8cbd8b98033 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -7,6 +7,9 @@ 3D box shape that can be a child of a [PhysicsBody3D] or [Area3D]. + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index e0ccda957f07..df47fa8bec92 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -36,6 +36,8 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index ad49216b342d..c7ee91510974 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -9,6 +9,9 @@ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position. + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/110 diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 598b4bd685a8..b6a108fb25bd 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -7,6 +7,7 @@ [Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 3524a5d22b30..2440a0e6488b 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -14,6 +14,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 89cd28b61780..9d952cdba332 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index f56d94dc6305..27a6242bc9b1 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -7,6 +7,7 @@ Capsule shape for collisions. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index b4fcf9cd886e..c03eba82ff20 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 177900dd4f5d..5590947a4f7c 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 1d249a253c8a..ef438e422a3f 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -11,6 +11,9 @@ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] + https://godotengine.org/asset-library/asset/517 + https://godotengine.org/asset-library/asset/146 + https://godotengine.org/asset-library/asset/133 diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index d8b4a8f76ccf..aea3542867ae 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -7,6 +7,7 @@ Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace. + https://godotengine.org/asset-library/asset/146 diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 36f78800606b..76cc49a0432a 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -8,6 +8,8 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/133 + https://godotengine.org/asset-library/asset/517 diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 9bfcf5071d42..072759e383f8 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -7,6 +7,7 @@ Displays a colored rectangle. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 20402d350aa7..3e83202472fe 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -8,6 +8,7 @@ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index bb00ac33bf44..3b33bbb45b2e 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -18,6 +18,7 @@ https://docs.godotengine.org/en/latest/tutorials/gui/index.html https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://github.com/godotengine/godot-demo-projects/tree/master/gui diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml index c036f80e2d7b..e18d7162555c 100644 --- a/doc/classes/ConvexPolygonShape3D.xml +++ b/doc/classes/ConvexPolygonShape3D.xml @@ -7,6 +7,7 @@ Convex polygon shape resource, which can be added to a [PhysicsBody3D] or area. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index eb12568e7117..99334ceae625 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -7,6 +7,9 @@ Cylinder shape for collisions. + https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 7123deb206b1..cb60d6e621d0 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -74,6 +74,8 @@ https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 0b9b97f54a9a..f687937e2769 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -15,6 +15,7 @@ [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 483da96f3f01..45585f17e006 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -7,6 +7,7 @@ Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index caee6a0c0785..8afc18f91b2f 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -13,6 +13,9 @@ https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/110 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 9a94231cc12e..ada57a81146b 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -25,6 +25,7 @@ https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 9199468ab3d1..52d3698201c8 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml index 228e1afb4cb4..693df8f81989 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/GIProbeData.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 244bdcf2f3c4..ba201af5dbb5 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 8444610f4964..e840e457bf7d 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 6ee794c5c487..ca6b4e69c369 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -9,6 +9,7 @@ [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index b05ab5b4d6dc..fb0ed8ff6289 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/index.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 3663ee98ccc0..8c6063bd67a7 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -9,6 +9,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index e0d3e472193b..1fe85a5ae8b4 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 3e64fd63ab0a..0f9e71adb47d 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 15bef960f64a..107c638b9eed 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -7,6 +7,7 @@ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index bc7a7c0d0d9c..17c4b853464a 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -11,6 +11,8 @@ https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html + https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 897b2c628036..17a6034e9a7e 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -10,6 +10,10 @@ https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 3318f2757d5f..570d7f075bfa 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -8,6 +8,7 @@ [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index c022e56a39b4..6c008e4f7ebc 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 22fe4f6194e9..dec5d60cbbb6 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -7,6 +7,8 @@ A line through several points in 2D space. + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index f3686876ca59..10a7061befb9 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -7,6 +7,8 @@ Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 1efa72a2b267..78db09feeed7 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -7,6 +7,10 @@ Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index c569da2df192..82cd392cd3f3 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -7,6 +7,10 @@ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index ccf617201768..ad8bd6991ded 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -7,6 +7,8 @@ A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index dcbfbc235057..abac29bdb7ab 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -7,6 +7,7 @@ Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes. + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml index 807f0ad309b7..e7a4fe3c4320 100644 --- a/doc/classes/Navigation3D.xml +++ b/doc/classes/Navigation3D.xml @@ -7,6 +7,7 @@ Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index a2fa31bf65e3..dd7464ac0e23 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index b0f77dff83f6..e75efa3b2741 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -24,6 +24,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 1b9099336ca4..5f0b04487e9e 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -7,6 +7,7 @@ NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 1f621c3c8168..95890c4b4c36 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -7,6 +7,7 @@ NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 7e2a9af59fdc..954d31794a48 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html + https://godotengine.org/asset-library/asset/537 diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 1548800901bc..623e4b099bc3 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -18,6 +18,7 @@ https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html + https://github.com/godotengine/godot-demo-projects/ diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 987a18f36784..eed0ec8d7ecc 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index daadde4fe449..86451b5573a7 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html + https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index dc7fd1be3f65..658f0e6c28d3 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -22,6 +22,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index a1f12e1a319b..1487c9e078aa 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -7,6 +7,7 @@ Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index bb5633024851..be40ab05de7e 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -38,6 +38,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index f36af66d6daa..5f3a16ac73c0 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This type is passed by value and not by reference. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index ecc535e488dc..cb62aea95c12 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This type is passed by value and not by reference. + https://godotengine.org/asset-library/asset/519 diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 7285bc9e2ea8..b65c2c956dec 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -7,6 +7,9 @@ Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/516 + https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index d39122c3951d..ad6080c780b4 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -7,6 +7,7 @@ Panel container type. This container fits controls inside of the delimited area of a stylebox. It's useful for giving controls an outline. + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d04034110031..54c337faf985 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -9,6 +9,9 @@ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 422add08d188..24a3d76ee25c 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -7,6 +7,8 @@ Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/129 diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 2218852daedc..6c95e303b850 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 1d8edf0adbee..d24e86a08bbd 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -12,6 +12,7 @@ https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 2d1685871d3c..aaeaa7629de1 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 809f385f6ec6..8b29daa26434 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index b42cc48d43d6..041416a24b8c 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -7,6 +7,8 @@ Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 1cf775f389be..6a864b1067c8 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -9,6 +9,7 @@ GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 050f1aab2510..faf0d97766de 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html + https://godotengine.org/asset-library/asset/132 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index f3d43b193e4e..101f29c43e25 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -12,6 +12,8 @@ The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. + https://godotengine.org/asset-library/asset/119 + https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index e9ebf33aa728..8d92c8b06603 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -12,6 +12,8 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/524 + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 7ec8fe12fb81..fe2cc1f5ad5b 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -9,6 +9,8 @@ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. + https://godotengine.org/asset-library/asset/523 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index de8384740398..5193109447b2 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 1eaf8906394d..e90493fca2d8 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -7,6 +7,7 @@ Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. This shape is useful for modeling sphere-like 3D objects. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index fc849baa8dd0..f868503bbd9b 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index f218631038a1..8205889ea75c 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -7,6 +7,7 @@ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index c896efc3145c..63a15cbe1de9 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -8,6 +8,9 @@ Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index c9c7589631a2..473640139569 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -1,10 +1,19 @@ + Creates a sub-view into the screen. + https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html + https://docs.godotengine.org/en/latest/tutorials/viewports/index.html + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/130 + https://godotengine.org/asset-library/asset/541 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index eeb6b6cd9d2c..385e31ccc78d 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -19,6 +19,7 @@ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 46b008c0187f..70bf138f27e7 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -9,6 +9,7 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 709d87b85830..743e7f6d1e7f 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -7,6 +7,7 @@ Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 46377ecf2094..88f46e3937ba 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 2780545f5558..371ba8072338 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -8,6 +8,12 @@ https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/111 + https://godotengine.org/asset-library/asset/519 + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 4991a1e58b95..9ab9d9ca7a5c 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -8,6 +8,13 @@ Tiles are referenced by a unique integer ID. + https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/111 + https://godotengine.org/asset-library/asset/519 + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 5d684755fa39..ab75e21ce831 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -8,6 +8,7 @@ [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 09dfe56f8f84..52dda75dff9b 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -11,6 +11,9 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 5da88892fe5a..b23bb4d33bf2 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -8,7 +8,10 @@ For more information, read the "Matrices and transforms" documentation article. + https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index 6b32a08f93fb..213f8fd742b5 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -7,6 +7,7 @@ Vertical box container. See [BoxContainer]. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 44398cabbff7..025d6474ee57 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -10,6 +10,11 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab + https://godotengine.org/asset-library/asset/584 + https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 3ad926210b07..75ddc46dab22 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index df5d4f150ecf..b26fe09e917d 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -10,6 +10,11 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab + https://godotengine.org/asset-library/asset/584 + https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index bd7c35424111..f977b81ce7d0 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 5a2cce376ece..1125a1da9420 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 97b2abfa9207..fb0cb03d1cf5 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e42c4021ab18..84974874def0 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -14,6 +14,12 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/viewports/index.html + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/130 + https://godotengine.org/asset-library/asset/541 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 14b460a43b3f..393f1bb0b8b1 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -8,6 +8,10 @@ To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 314a10098945..761438b77eb4 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index f9f024136536..c1cf639ec080 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -10,6 +10,9 @@ https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/110 + https://godotengine.org/asset-library/asset/678 diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 57fbc5bfc0a2..4dccb03369fd 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -11,6 +11,8 @@ https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/126