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Merge pull request #111184 from TokageItLab/limanglev
Add LimitAngularVelocityModifier3D
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LimitAngularVelocityModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Limit bone rotation angular velocity.
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</brief_description>
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<description>
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This modifier limits bone rotation angular velocity by comparing poses between previous and current frame.
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You can add bone chains by specifying their root and end bones, then add the bones between them to a list. Modifier processes either that list or the bones excluding those in the list depending on the option [member exclude].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_chains">
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<return type="void" />
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<description>
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Clear all chains.
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</description>
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</method>
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<method name="get_end_bone" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the end bone index of the bone chain.
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</description>
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</method>
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<method name="get_end_bone_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the end bone name of the bone chain.
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</description>
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</method>
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<method name="get_root_bone" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the root bone index of the bone chain.
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</description>
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</method>
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<method name="get_root_bone_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the root bone name of the bone chain.
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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Sets the reference pose for angle comparison to the current pose with the influence of constraints removed. This function is automatically triggered when joints change or upon activation.
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</description>
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</method>
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<method name="set_end_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone" type="int" />
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<description>
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Sets the end bone index of the bone chain.
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</description>
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</method>
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<method name="set_end_bone_name">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone_name" type="String" />
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<description>
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Sets the end bone name of the bone chain.
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[b]Note:[/b] End bone must be the root bone or a child of the root bone.
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</description>
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</method>
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<method name="set_root_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone" type="int" />
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<description>
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Sets the root bone index of the bone chain.
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</description>
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</method>
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<method name="set_root_bone_name">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone_name" type="String" />
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<description>
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Sets the root bone name of the bone chain.
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</description>
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</method>
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</methods>
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<members>
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<member name="chain_count" type="int" setter="set_chain_count" getter="get_chain_count" default="0">
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The number of chains.
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</member>
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<member name="exclude" type="bool" setter="set_exclude" getter="is_exclude" default="false">
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If [code]true[/code], the modifier processes bones not included in the bone list.
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If [code]false[/code], the bones processed by the modifier are equal to the bone list.
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</member>
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<member name="joint_count" type="int" setter="" getter="_get_joint_count" default="0">
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The number of joints in the list which created by chains dynamically.
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</member>
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<member name="max_angular_velocity" type="float" setter="set_max_angular_velocity" getter="get_max_angular_velocity" default="6.2831855">
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The maximum angular velocity per second.
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</member>
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</members>
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</class>
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