diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 750e8bb54cf4..323582aeb12b 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5247,6 +5247,9 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, ::DwmSetWindowAttribute(wd.hWnd, use_legacy_dark_mode_before_20H1 ? DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1 : DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value)); } + RECT real_client_rect; + GetClientRect(wd.hWnd, &real_client_rect); + #ifdef RD_ENABLED if (rendering_context) { union { @@ -5276,7 +5279,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, return INVALID_WINDOW_ID; } - rendering_context->window_set_size(id, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top); + rendering_context->window_set_size(id, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top); rendering_context->window_set_vsync_mode(id, p_vsync_mode); wd.context_created = true; } @@ -5284,7 +5287,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #ifdef GLES3_ENABLED if (gl_manager_native) { - if (gl_manager_native->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { + if (gl_manager_native->window_create(id, wd.hWnd, hInstance, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top) != OK) { memdelete(gl_manager_native); gl_manager_native = nullptr; windows.erase(id); @@ -5294,7 +5297,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, } if (gl_manager_angle) { - if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { + if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, real_client_rect.right - real_client_rect.left, real_client_rect.bottom - real_client_rect.top) != OK) { memdelete(gl_manager_angle); gl_manager_angle = nullptr; windows.erase(id);