From 10a8b8816556680587db9c524da870c5b9a14731 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Tue, 9 Jan 2024 23:06:36 +1100 Subject: [PATCH] Fix SSR not working properly in stereo --- .../rendering/renderer_rd/shaders/effects/specular_merge.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl b/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl index db710b7cddc3..e87f644bb048 100644 --- a/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl @@ -30,7 +30,7 @@ void main() { vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0)); gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0); uv_interp.xy = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0 -#ifdef MULTIVIEW +#ifdef USE_MULTIVIEW uv_interp.z = ViewIndex; #endif }