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Implement Swift support in buildsystem for iOS and macOS builds
platform:ios
platform:macos
topic:buildsystem
#10967
opened Oct 14, 2024 by
theromis
Remove code binaries from ShaderRD header files (*.glsl.gen.h)
topic:buildsystem
topic:shaders
#10782
opened Sep 19, 2024 by
sanseiuP
Convert
VisualShader
into a module
topic:buildsystem
topic:shaders
#10738
opened Sep 13, 2024 by
WhalesState
Add unique identifier (commit hash, PR number, or branch name) to CI artifacts
topic:buildsystem
usability
#10710
opened Sep 10, 2024 by
tetrapod00
Add support for Microsoft debug symbols server with official binaries
platform:windows
topic:buildsystem
#8861
opened Jan 11, 2024 by
dsh0416
Make MacOS artifacts be an application (
.app
) instead of a simple binary executable
topic:buildsystem
#7093
opened Jun 15, 2023 by
ajreckof
Add a build-time option to compile Godot as a shared library (for use in other languages)
topic:buildsystem
topic:core
#6267
opened Feb 11, 2023 by
Faolan-Rad
Add explicit dependencies on modules to build
topic:buildsystem
#5222
opened Aug 21, 2022 by
derammo
Tree-shaking compiler to reduce size and load time of exported games
topic:buildsystem
#5168
opened Aug 14, 2022 by
bfelbo
Check if Godot executable is available to be written to before building
topic:buildsystem
#3926
opened Feb 6, 2022 by
AaronRecord
Make optional use of precompiled headers (PCH) to improve build speed
performance
topic:buildsystem
#3342
opened Sep 23, 2021 by
dmoody256
Android zipCustomBuild command should produce exactly what is expected
platform:android
topic:buildsystem
#3128
opened Aug 12, 2021 by
jasonwinterpixel
Save intermediate files (.o/.obj/.lib/.a etc) to a separate directory (out-of-tree builds)
topic:buildsystem
#2973
opened Jul 10, 2021 by
DrRevert
Add unit and integration tests to the build system (depends on migration to Meson)
topic:buildsystem
topic:tests
#2641
opened Apr 24, 2021 by
Gorgonx7
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