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Add official Linux ARM/Raspberry Pi editor and export template binaries #988

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@Schweini07

Description

Bugsquad edit: You can use https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi until official builds are provided.


The re-open of godotengine/godot#2671.

NOTE: This issue is more about Godot 3.2, as Godot 3.0.6 and 3.1 are possible to get on the pi, with the costs of a few bugs, for more information read below.

If you have anything to add, please tell me.

Takeaways:

Other interesting things I found:

Describe the project you are working on:
Applies to any project made on a Pi.

Describe the problem or limitation you are having in your project:
It's hard perhaps even impossible, to get Godot 3.2 working on the Pi.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
It's hard to tell why Godot 3.2 doesn't work with Pis below 4. My assumption is that it has to do something with the missing GLES3 or because the Pi has an ARM processor (https://godotengine.org/qa/13114/export-godot-project-for-raspberry-pi). I think it could help to look into: https://github.com/efornara/frt

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
As I don't know the exact problems, I can't tell.

If this enhancement will not be used often, can it be worked around with a few lines of script?:
A few lines of code probably won't do it, but Godot 3.2 is desired from Raspberry Pi users.

Is there a reason why this should be core and not an add-on in the asset library?:
It isn't possible.

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