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I know that you can set the audio server from command line but it'll become annoying for the users of my extension so i prefer not to use it
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It makes selecting/changing audio drivers easy for the user. This way they can just select it from a list of options instead of manually finding out what drivers they have
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Same as how it works in godot 4
If this enhancement will not be used often, can it be worked around with a few lines of script?
For now I've changed my script to now only select between the Dummy and System Default driver
Is there a reason why this should be core and not an add-on in the asset library?
Because it is in Godot 3
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
No way to get available audio drivers in godot 4
Readd methods to query the list of available audio drivers in Godot 4
Jun 1, 2024
This way they can just select it from a list of options instead of manually finding out what drivers they have
But there's no code options for setting the driver, so where would this be used? Other than from the command line, shouldn't this proposal also include that? You'd still have to set it from the command line unless you update the settings and restart I suppose
But there's no code options for setting the driver, so where would this be used? Other than from the command line, shouldn't this proposal also include that? You'd still have to set it from the command line unless you update the settings and restart I suppose
You can write an override.cfg file from your Godot project in the folder containing the executable (or at the root of user:// for a location that is guaranteed to be writable). It'll be used the next time the project starts. This approach works for changing rendering drivers/methods too.
Describe the project you are working on
Hy, I'm updating a project (it's a pixelorama extension) from Godot 3 to 4
Describe the problem or limitation you are having in your project
i am unable to find any equivalent of
I know that you can set the audio server from command line but it'll become annoying for the users of my extension so i prefer not to use it
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It makes selecting/changing audio drivers easy for the user. This way they can just select it from a list of options instead of manually finding out what drivers they have
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Same as how it works in godot 4
If this enhancement will not be used often, can it be worked around with a few lines of script?
For now I've changed my script to now only select between the Dummy and System Default driver
Is there a reason why this should be core and not an add-on in the asset library?
Because it is in Godot 3
The text was updated successfully, but these errors were encountered: