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Describe the project you are working on:
spaceship game
Describe the problem or limitation you are having in your project:
I'm trying to make a beam weapon that stops when it hits a object
currently I am using two RayCast2D's but these things are 1 dimensional so they don't cover the whole width of my beam.
this allows things to pass through in the gaps between the raycasts
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
basicly RayCast2D and RayCast3D nodes would allow passing a shape resource.
this would change the ray from a 1 dimensional ray to a 2 or 3 dimensional ray
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
idk how often this would be used but I would assume or something like what I want it for it would be used alot.
also I don't think it can be actually done or at least not in a easy way.
Is there a reason why this should be core and not an add-on in the asset library?:
other game engines like unity has it
The text was updated successfully, but these errors were encountered:
Describe the project you are working on:
spaceship game
Describe the problem or limitation you are having in your project:
I'm trying to make a beam weapon that stops when it hits a object
currently I am using two RayCast2D's but these things are 1 dimensional so they don't cover the whole width of my beam.
this allows things to pass through in the gaps between the raycasts
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
basicly RayCast2D and RayCast3D nodes would allow passing a shape resource.
this would change the ray from a 1 dimensional ray to a 2 or 3 dimensional ray
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
idk how often this would be used but I would assume or something like what I want it for it would be used alot.
also I don't think it can be actually done or at least not in a easy way.
Is there a reason why this should be core and not an add-on in the asset library?:
other game engines like unity has it
The text was updated successfully, but these errors were encountered: